(Originally posted 10/3/01)

About a week ago I went to a screenwriting workshop. I'll use this thread to post various stuff about it.

(copied from Barbara's board... yeah, I'm lazy).

I instantly fell in love with the room it was held in. It had tan-and-white striped wallpaper which was covered with movie posters and all these quotes printed on 8.5x11 inch paper. Later the instructor admitted that there were so many things hung on the wall because the paper turned out to be a little too busy to look at.

The class was pretty good, considering it was only about an hour-and-a-half long. It was held at a screenwriting school so they did a lot of promotion for their classes, but that was to be expected. I found myself nodding and agreeing with lots of what they said, so I guess I must already know some stuff about writing movies. Primarily we talked about what kind of scripts sell--Mainstream American. More on that below.

Mainstream American

A Mainstream American film tells the story of a person in pursuit of an objective, who overcomes opposition to reach the resolution (often told in a genre setting). Or, to put it simply : A person does something and it works out.

The Story of a Person...

Breaking down the first definition: You start with the story of a person. A movie should always have a Me character--the character that the movie is about. There may be other prominent characters in the film, but ultimately the film is the story of just one person. This person should be described with adjectives. Don't use adjectives such as "secretary" or "window washer", but "adventurous", "silly", "resourceful". "Secretary" doesn't tell you anything about the character as a person, whereas "adventurous" does.

...in Pursuit of an Objective...

The objective is simply what the character wants. The size of the objective doesn't matter--your character can desire a Twinkie, or could want world peace--what matters is that the character wants it very, very much. In other words, it's not the value of the object she's pursuing, it's the value to her.

The objective can be broken down into a dream objective and a movie objective. My notes on this aren't too clear, but the dream objective would be the ideal--what the character really really wants. The movie objective is how the character defines the dream, or how he chooses to obtain it. The movie objective is usually a thing--the Twinkie--or a person.

...Who Overcomes Opposition...

Along the way the person faces opposition. This is usually a person (my evil nemesis Maltida steals the Twinkie from my grasp!). If the opposition is not a person, then the movie will be an episodic narrative (the Twinkies are upstairs in the kitchen: I have to navigate a dark basement, make my way up the broken stairs, cross the living room filled with the kids' toys, and find where my spouse hid the Twinkies).

...to Reach the Resolution

The resolution is simply the attaining of the objective. (The speaker didn't go into much detail about resolutions, sorry!)


The Windowing Character

How do you show the audience what the main character is thinking? Greek plays used the chorus, who would come on stage and sing a ditty to set up the next scene. Shakespeare introduced the soliloquy, where the character gives a speech directly to the audience. Soliloquy is used sometimes in movies, but more often the main character's inner thoughts are conveyed to the audience through a windowing character. This character is usually a "buddy" of the Me character. It's important to note that the windowing character doesn't think of himself as a windowing character; he thinks of himself as Me. One other way to show the main character's thoughts is with voiceover narration, though this often doesn't work so well.

Excerpts from my writing journal, dated December 6th, 2000. Some of my grammar is bad, but hey, it's just a journal entry!

(regarding a certain type of character)... Their job is to tell it like it is... Readers love these characters because they're telling heroes what we long to tell them but can't... Often a source of conflict as hero could not believe, did not want to believe, what was being said... I think it's because they are not close to hero that they can be so knowledgeable. If they were friend, relative, or lover of hero then they would be too close to see faults and truths, or too polite to say it.


I had a major AHA! moment in the screenwriting class when they talked about windowing characters, because I realized that was basically what I was writing about in this journal entry; I just didn't know the terminology for it. The only difference I can see is that in the class they said the windowing character was usually a "buddy" of the Me character, whereas I said it couldn't be a buddy. From what I've seen, there's often tension between the Me character and the windowing character.

Here's a perfect example of a windowing character. In the clip below, Spike acts as the windowing character to Buffy and Angel. In this episode, Spike is also the opposition as he has kidnapped two of Buffy's friends.
SPIKE: (yells) What do you know? It's your fault, the both of you! She belongs with me. (sobs) I'm nothing without her.

BUFFY: That I'll have to agree with. You're pathetic, you know that? You're not even a loser anymore, you're a shell of a loser.

SPIKE: Yeah. You're one to talk.

BUFFY: Meaning?

SPIKE: The last time I looked in on you two, you were fighting to the death. Now you're back making googly-eyes at each other like nothing happened. Makes me want to heave.

BUFFY: I don't know what you're talking about.

SPIKE: Oh, yeah. You're just friends.

ANGEL: That's right.

SPIKE: You're not friends. You'll never be friends. You'll be in love till it kills you both. You'll fight, and you'll shag, and you'll hate each other till it makes you quiver, but you'll never be friends. (points at his temple) Love isn't brains, children, it's blood... (clasps his chest) blood screaming inside you to work its will. I may be love's bitch, but at least I'm man enough to admit it.


Quotes!

I love quotes; I used to dream about having a little sanctuary, usually a small room with lots of natural light, that would have quotes written all over the walls. No surprise I loved the room class was held in, then. :) Here's some of the quotes they had posted. I didn't have time to get them all.

* To name it is to kill it. (also: To say it is to kill it.)
* Life is short--move slowly.
* All cinema takes place in the present.
* Read over your compositions and when you meet a passage you think is particularly fine, strike it out.
* The secret to being a bore is to tell everything. -- Voltaire
* "Montage" is French for "no story".
* Only a mediocre writer is always at his best.
* Don't write about what the movie's about--write about the effect of what the movie's about.
* You may only write descriptions of pictures. Nothing else.
* Plot happens.
* Can you take a picture of your character's objective?
* In a movie, "I love you" is a question. (x's note: I think I've heard this one before).
* Failure isn't the end unless you give up. -- Jim Carrey
* Don't think--just write.
* IN DIALOG: Never ask a question. But if you do, never answer it. But if you do--LIE.
* Who is this "we"?
* Simplicity is the last effort of genius.
* Nothing you write, if you hope to be any good, will ever come out as you first hoped. (Ain't that the truth!)
* Reality is the poorest excuse for bad drama.
* Yes, but will it make a better movie?
* The struggle between good and evil is nowhere near as interesting as the struggle between good and good.
* In movies, people only talk when they want something.
*Let's go to the zoo! (Note: "Going to the zoo" is anything the character does in a movie that is NOT in pursuit of the objective.)
So, does anyone else have problems with their muses speaking to them at inappropiate times, and not only that, but being hella funny while doing so? 'Cause Colleen is being especially naughty right now. I cannot keep a straight face. Dude, I'm at work!
(note: written 7/15/04 @ 7:30 p.m. Just getting around to posting now.)

My friends list has been bombarded with RPG talk lately. I think it's an effect of the end of NA. People want another one to follow, or they want to be in one, or... well, you get the idea. I actually got RPG spam: "No, I don't know you and have never talked to you before, but we need players for our spiffy RPG, will you come join?"

How very rude! I was quite annoyed. And I am equally annoyed by one-line spams for readers. I know people mean well, but that's not going to get me to read.

What will get me to read is brilliance. Be good. Write the best damn story you can. Because then people will talk. They will talk & gush & mention your RPG a million times, till everyone wonders what all the fuss is about and goes to check it out. Do that, and you will win me over.

I wonder, though, if my own demands for brilliance from the RPGS I follow keeps me from being in one myself. I won't deny that I want to be in one. I do, I do, I do. RPGs make sense to me. They have the ability to tell deep, intricate stories, as does TV. I love it.

But I fear I wouldn't be able to follow through or keep up. I have so much doubt in my ability to write. I know I can be funny, or witty, or write something that causes one to think. I'm just not sure I could do it on demand. I'm not sure it I could keep it up.

And that is why I am so hesitant to be in an RPG. It feels like such a burden, like a huge obligation. And I know I'm probably making it much bigger than it is. I mean, there are plenty of folks who are in RPGs for play. It's just something fun to do. They don't see it as this huge thing, this obligation, this very testing of the soul. It's just a game to them.

I wish sometimes that writing could just be a game to me. I wish I didn't take it so seriously. I miss writing in my blog. Back then, I wrote for an audience, and I wrote to be witty, but somehow it wasn't an obligation then. It was just fun. But now, every piece of fiction I write becomes this huge thing. I mean, this fic that's been in my head... the plot bunny came right as NO was ending. And I wanted to write the story because I liked it and it would be fun, but also because I thought fandom could use a pick-me-up then.

What ended up happening, of course, is that it didn't get written. Until I managed to pull out one scene a few days ago. And even then, it wasn't very fun, because I was conscious of the fact that I was writing it so that I could post it and get feedback & love. I pressured myself, and thus it wasn't as good as it could have been. Or maybe it was, and I just can't see it.

But then I wonder. Maybe I should be in an RPG right now. Maybe it would be good for me. The camaraderie alone would be worth it. And I'd be forced to keep working and thinking and being creative. Maybe it would teach me some much needed discipline.

Ponder, ponder, ponder.

The List

Jul. 14th, 2004 01:52 pm
So I have finally started writing again, whee! Today I dragged out [livejournal.com profile] queen_raina briefly, which was fun. This, of course, made me think of the ghost blog, which led to thoughts of the various WIPs I have that I would like to complete. Hence, a list:

  • The post for [livejournal.com profile] etern_alley.

  • The two other half-written posts about [livejournal.com profile] nocturne_alley.

  • The ghost blog. Not to complete, really, but just to tinker with. A place to play, if you will. Mostly it's an exercise in voice with a little fiction thrown in, because it's really about my life, just in disguise. But it would be good to work on it again, because I do thing it's fun and promising.

  • The Hatrack landmark. Got a little bit of time for this, but yeah, this needs doing.

  • More posts about 20 Master Plots. I have two that are half-completed, so hopefully I will have those posted shortly.

  • The fic that's been rattling in your head for the last few weeks.


And speaking of that last, during lunch I scribbled out a rough draft of a scene. Would you like to see it?
(original posted 9/1/01 10:58 pm)

Screenwriters On Screenwriting
by Joel Engel
Hyperion: New York, 1995
ISBN: 0-7868-8057-0

Screenwriting is a thankless job. Studio rewrites, being fired from projects, being uncredited for your work, having your vision changed--it's not fun. And audiences don't go to see a movie because of who wrote it. Even other writers don't respect screenwriters--Writer's Digest often lists new movies coming out, but only mentions the title and stars, not the screenwriter.

But there's some hope for screenwriters: At this year's Academy Awards, screenwriter Ernest Lehman won an honorary award for his work, the first time such an award was presented. And fans of TV shows discuss the writers as much as they talk about the actors.

Still, it's no surprise that the only interviewee I recognized in Screenwriters on Screenwriting is Oscar-winner Lehman. Yet one only has to look at their credits to realize that the book includes interviews with some of the best in the business. Check out some of these titles: Honeymoon in Vegas; To Kill A Mockingbird; Indecent Proposal; The Sound of Music; The Last of the Mohicans; Ghost; The Silence of the Lambs. That's an impressive list, and it's far from exhaustive.

This book is a fascinating read in many ways. First, there's the engaging anecdotes on how and why certain movies were made. Lehman's account of working with Hitchcock on North By Northwest was so captivating, I rented the movie a few days later.

There's also insights into the business of screenwriting. The difficulties of working with directors and producers. Putting aside your emotions when the studio asks you to make changes to the script. The problems you face being taking seriously if you're not a white male.

Finally, there's plenty of great writing advice, suitable to all kinds of writers. It's very reassuring to hear successful writers say they often fight self-doubt. Another common theme is the idea of a story as a problem to be solved. And finally, there's the notion that the first goal of the writer is to tell the truth; this was very validating for me, as I've been harping on this in my writing journal for a year now. I'd recommend this book to anyone who has an interest in writing or film.
(note: this is the kind of stuff I write in my offline journal)

The trend these days in the romance genre is suspense. Now there's not only the sexual tension between the main characters, but an edginess caused by the mystery they must solve before all hell breaks loose.

Elizabeth Lowell is one such author writing the suspenseful romance. Her Donovan family series have added more suspense with each new book. It's especially evident in her latest novel, Midnight in Ruby Bayou.

I'm a big fan of Lowell, so I eagerly waited for this book to be published in paperback. Perhaps my anticipation was too great: although I enjoyed the book, I felt it wasn't as good as her previous novels. Lowell has become too fascinated suspense; the mystery she was unfolding took center stage, to the neglect of the budding romance. And unfortunately for Lowell, the mystery, though exciting at times, seemed patchy and sensational, leaving me not intrigued but impatient for the return to the more pleasurable portions of the book. Hopefully in further novels, Lowell will either return to the excellent balance of mystery and passion she's had in the past, or come up with a better mystery that's capable of holding its own.

Another writer of suspenseful romance is Kay Hooper. Her Shadows series has gotten good reviews, so when I saw Hiding in the Shadows at my local library, I decided to check it out.

Like Midnight in Ruby Bayou, Hooper's book has more suspense than romance. But here it works. The romance is subtle, barely arising except for small moments; it felt natural, given the characters' current situation.

The suspense is so good that at times I wondered why it was even a romance novel at all. The book is well paced; insights and revelations occur steadily, upping the intensity and keeping you turning the pages. There were only a few times when I figured things out beforehand, and they were small enough that I wasn't too bothered by it.

The climax of the romance and the suspense occurred nearly simultaneously: everything tied together neatly, and the reason why it was a romance and not just a suspense became obvious. It was necessary, as well; I don't believe the book would have worked as well without the romance.

I figured out the big revelation right before the main character did, which is how it should be. It was nearly perfectly executed; tears slowly rolled down my face as I realized what it all meant.

I've read better suspense novels and also better romances (previous Lowell novels, for example), but Hooper's storytelling is solid and captivating. I'm sure I'll look for her other books when I return to the library.
A Song of Ice and Fire, series by George R. R. Martin
"The Hedge Knight" -- short story, available in Legends
Book One: A Game of Thrones, ISBN 0553573403
Book Two: A Clash of Kings, ISBN 0553579908
Book Three: A Storm of Swords, ISBN 0553106635
Book Four: A Feast For Crows, forthcoming
At least two more books planned

------

Winter is coming.

Those three simple words summarize A Song of Ice and Fire (hereafter ASOIAF). It's true in the literal sense: winter is indeed coming to the land of Westeros. And that's a very big deal in a place where winter can last years.

It's also true in the metaphorical sense, as dark times are descending on the kingdom. Murders are comitted. Wars break out. Prophecies are fulfilled. There's danger to the north as the wildings are on the move and the Others are restless. In the south there's a battle over the throne. The gods of the three major religions are making their voices known. And across the sea an exiled princess is coming of age.

This story is huge, but it's very accessible. Martin is one of the few writers I call "Genius"; his prose is lush and rich, his characters well rounded, the story tight. He excels at foreshadowing; so many of the lines have hidden meanings that are only revealed later on.

The series has often been compared to the works of other epic writers, such a Tolkein and Jordan. I've tried to read Tolkein, but only managed halfway through the first book. Tolkein is an adventurous fairytale, simple and sweet, made for a lazy summer afternoon. Martin's work, on the other hand, is fantastical--it's dark, it's hard, and utterly real even though it's set in an imaginary land. Martin has no qualms about doing the unthinkable, which is why his writing is so fresh.

ASOIAF is indirectly responsible for this board, as I discovered ezboard while browsing Martin fan sites. The ASOIAF ezboard is a very happening place. There's so much to discuss and debate; it's like trying to figure out who the murderer is halfway through the mystery. Fans are playing the prophet, and only time will tell if they're right. With Martin's penchant for the unexpected, they might not be.

There's several devices that Martin uses which serve the story well. One is the use of repeated phrases, such as the Stark words "Winter is coming". Other examples of such prhases are Arya's mantra of "Fear cuts deeper than swords", and Dany's chants of "I am the blood of the dragon" and "If I look back I am lost". Each of these phrases, so fitting to their use, instantly reminds us of who the characters are, something that's essential in a story of this size.

He also very subtly changes the voice in each POV chapter. The prose in Bran's POV feels like it could come from an eight-year-old's mind. It's entirely possible to go through the books reading only one of the POVs, and still have a complete story (in fact, he's published Dany's storyline as a novella in Asimov's science fiction magazine).

And the level of detail really is amazing. Martin can write three lines about a character (never seen before) who recently died, and still make you feel as if you knew the man.

If there's any fault to the novels, it's that they don't come often enough. A Storm of Swords was published last November; the next one's not due until next fall. Until then, I'll be one of many fans discussing the novels on the ASOIAF ezboard.


-----

Author's Note: This was written several years ago, before I became a Lord of the Rings fanatic. I had only read the first half of Fellowship at the time, so needless to say my view of the LOTR series was much different then than my current views. Also, "this board" refers to a writing board I once ran (long dead), where this was originally posted.
Happy Monday!

I'm pleased to hear that some of you are finding this journal useful. Yay! Glad you are enjoying it.

I'm taking a short break from 20 Master Plots to repost some stuff I had written elsewhere, so I have everything in one convenient place. I apologize in advance for spamming your friend's list, but I am sure you'll find at least one of the posts interesting and relevant. Which one depends on your particular interests.

I have the next two posts for 20 Master Plots written in my head, though, so I expect you'll see them soon. If not today, then definitely tomorrow.

On with the spam!
So now we know the eight basic Lowest Common Denominators of plot. Great! Let's get plotting!

Not so fast. First we need to understand the two basic types of plots: plots of the body, and plots of the mind.

Plots of the Body

This is your basic action plot. It's Indiana Jones and James Bond. The emphasis is on the adventures your main character undergoes. "What happens next?" is what the readers want to know.

Action plots often do not have very developed characters. They also tend to focus on local tension rather than deep tension. This doesn't necessarily make them bad literature; there is plenty of demand for a good action story. As long as it is compelling, it will find an audience. Action flicks, westerns, and science fiction can all fall in this category.

Plots of the Mind

Plots of the mind explore human nature and relationships. It's all about idea and meaning, and heavy on the deep tension. Comedy also often falls into this category, as (according to TObias) "comedy is deception: mistaken identities, double meanings, confusion."

The Strong Force

Your plot does not have to be exclusively a plot of the body or plot of the mind. Joss Whedon insisted that the network use the full title of his TV show about a high school girl who fights demons, as the title summarized the three emphases of the show: Buffy (comedy) the Vampire (horror) Slayer (action).

However, every plot should emphasize either the plot of the body or plot of the mind. This is your strong force. Buffy's strong force was the latter; what drove the plot every week was Buffy's internal struggles with her calling in life, and her relationships with her friends, lovers, and adult authority figures.

Choose scenes, characters, and oppositions that consistently match your strong force, and you'll have a winning story.
Continuing on with the discussion of 20 Master Plots by Ronald Tobias.

Part one proclaimed that without tension, there is no plot. Now we'll expand on that a bit, and discuss the eight Lowest Common Denominators of every plot.


LCD One: Make tension fuel your plot

As discussed in part one, a story just ain't right unless it has some tension. Without tension, it's just a retelling of events: dry, boring, factual. Add in a bit of tension ("I won't marry you because you are a drunk!"), and you've got the makings of plot.

LCD Two: Create tension through opposition

I previously attended a screenwriting workshop in which the presenter defined Mainstream American films as "The story of a person in pursuit of an objective who overcomes opposition to reach the resolution".

This sentence is LCDs One and Two in a nutshell. First, your protagonist has to want something. His desire is the kindling of the tension in your story (LCD one). If your character didn't want anything, then what was the point of the story? Why would we be interested? Your character doesn't have to want anything grand (the workshop presenter used a pacakge of Twinkies as an example), but he has to want something.

Next, your character must face opposition. He wants Twinkies, but ack! the vending machine is all out of them. That's the ignition fluid of tension. Once we introduce opposition, the plot takes off and we're rolling right along in our story, and the readers are turning the pages as fast as they can.

You might be tempted to think that the opposition has to be in the form of an antagonistic character -- some evil person who is dead set against your protagonist getting what they want (they saw you going for the Twinkies, and stole them before you could get them!) -- but it doesn't have to be. It can be a situation (the vending machine is out of Twinkies) or an internal conflict (you really want the Twinkies, but you are trying to stick to a diet). Just make sure there is some kind of opposition, or your plot will go nowhere and your readers will fall asleep or throw your fic down in disgust.

LCD Three: Make tension grow as opposition increases

For a story to be effective and compelling, the opposition needs to grow as the story continues.

One way to do this is through local tension, which is basically the person, item, or situation that is affecting your protagonist at the present moment. Boy asks girl to marry him; girl says no. That's local tension.

Stories have strings of local tensions that carry the plot along, but they can't rely on local tension alone, as local tension hardly ever increases. It can also lead to boredom, or the absurd.

Let's go back to our Twinkies. If we only had local tension, the plot might go something like this: Character wants Twinkies. He searches his pockets for change, but finds none (local tension #1). He borrows change from a friend. He goes to the vending machine, but alas, the machine is out of twinkies! (local tension #2). He decides to go to the sundry shop next door. But the shop is closed because of a fire that occured there last night! (local tension #3). He decides to get in his car to go to the grocery store, but gets stuck in traffic because the circus is coming in town, and the elephants stampeded during the parade. (local tension #4).

Tension-filled plot? Heck yeah. And it might even make a successful action story. But notice how as the story goes on, we get more and more into the fantastical, which can increase disbelief in a story. This is the last thing we want to do. We want our readers to trust us, and to be so involved in the story they lose track of time. So instead of relying solely on local tensions, we introduce deep tension.

Think of deep tension as the story's purpose for being. It is the underlying drive for the story or character. In our Boy Meets Girl story, the deep tension is his struggle to overcome achoholism. It's personal, and tough, and cannot be resolved easily. In fact, your character might have to undergo a paradigm shift in order to resolve the deep tension, which leads me to LCD Four.

LCD Four: Make change the point of your plot

We could decide that our story is simply about a man's quest for a package of Twinkies. It might be possible to come up with a humorous story based on this scenerio.

But for a story that really packs the wow, make your plot about change. How do the events of the story change your character or world?

Change goes hand-in-hand with deep tension, as there's not a lot to be learned from local tension. Patience and strength in the face of adversity, maybe, but not much more. Back to the Twinkies. If we relied on local tension only, then at the end of the story we might have a character who has decided he really hates Twinkies because of all the obstacles he faced in getting those Twinkies. A change, yes, but not a very compelling one.

Now let's introduce some deep tension. Our story is now about a man who is struggling to lose weight, but finds himself one day really longing for some Twinkies. He struggles with himself over whether or not to give in and get the Twinkies. Maybe he decides he really doesn't need to be on a diet, or that it is okay to "be bad" sometimes, and gives in and gets the Twinkies. Or maybe he decides that his long-term goals (the weight loss) are more important than immediate desires (the Twinkies) and decides not to purchase any. Either way, he has gone through a change of his convictions, which is much more satisfying as a story than a character who has simply survived a frustrating day.

LCD Five: When something happens, make sure it's important

Your job as a writer is to keep the reader engaged in your story. Far too often, beginning writers (and some published folks, too!) let their stories take unnecessary side trips. As Tobias put it: "Your intended for [your character] to be at a board meeting in New York and suddenly they're at a pig farm in Green Sleeve, Mississippi." The pig farm may be fun--the smells! the laughter when the pig chases your character!--but if it's not important to the plot, your readers are going to get bored. So, you have one thing to do: cut it out! Yes, it may be some of the best writing you've ever done, but if it doesn't advance the plot, it does not belong in your story. Cut it, and keep it in a clip file, and take it out to read every now and then, but don't keep it in your story.

Know who's important to your story. Just about every story has a main character; the majority of the scenes should involve that character somehow. Don't let your supporting characters become too big. The H/D fic I am musing over was originally going to open with a scene from Harry's childhood, that explains why Harry is the one who can answer Draco's questions. It's a lovely little scene, and very important to Harry's characterization. Yet I have decided not to include it in the story, because the story is really about Draco, and not Harry. I still might write the scene for reference, and I'm pretty sure Harry will end up mentioning this experience to Draco, but we will not see the scene as a whole, either as a prologue or a flashback, because this isn't Harry's story.

This LCD is actually one of my biggest complaints about Cassie Claire's Draco trilogy. Draco's name is in the title of each fic, but yet Harry seems to have just as many scenes as Draco, which leads me to confusion as to who this fic is really about. And Cassie has written some really lovely scenes with other characters as well (Tom, Ginny, etc), and yet I still question their inclusion in the story. The plot could use some definite tightening, as the third part of the trilogy is already obscenely long and shows no sign of ending soon. Still a great story, but yeah, it needs tightening.

LCD Six: Make the causal look casual

So we've trimmed our plot and gotten rid of any extraneous scenes. And we have this item the character needs to use in the climax, and we need to somehow introduce it earlier in the plot. This is the infamous "If you show a gun in scene one, make sure it goes off in scene three" LCD.

The question is, how to go about introducing the gun? We could make it really obvious ("LOOK! HERE IS A GUN!! OH MY MB ISN'T IT SCARY?"), but if we do so, we risk losing our readers as the plot would then be obvious as well. Why should the reader keep reading if they know what is going to happen?

Instead, we do this in a very sly manner. All casual-like. Mention the gun as being just one item of many items in a room: blend it into the scenery so that it does not jump out at the reader. Now, you may be worrying that your reader will not pick up on the mention, and totally forget about the gun and be all confused when it comes up later. Readers are often more intelligent than writers think, though--in most cases, they are going to remember the gun (there are a few clueless folks, alas, who cannot pick up on anything). Trust your readers to follow your clues, and you'll write a compelling, interesting story.

This is an area in which I feel nocturne_alley particularly excels: the character's posts are often packed with information or casual lines that appear to be throw-aways and unimportant, but turn out to be very important. Making the connections and remembering references when the climax finally occurs is a big part of the fun in following the RPG.

LCD Seven: Make sure you leave Lady Luck and chance to the lottery

This is the LCD that warns against Deus Ex Machina.


Your character is in dire straits. He is backed against a rock wall, facing a large dragon, with no chance of escape, when suddenly a rope ladder appears out of nowhere and he climbs to his escape!


How very lucky and convenient. Which is exactly the two things you don't want your readers to be thinking.

The resolution of the character's issues or obstacles should arise from the character, not from chance or "magic". We want to root for the character, and believe that she has the skills, talents, and strength to overcome her opposition. Using a plot device is, well, cheap, and much less satisfying than if she worked things out on her own.

Which explains my dissatisfaction with the climatic scene in Star Wars: The Phantom Menace. Little Anakin Skywalker is told to go sit in the cockpit of a ship to stay safe during the battle with the droids, except the ship is set for autolaunch (convenient plot device #1) and he soon finds himself hurtling towards the space battle. While there, he appears to magically move through dense enemy fire, as his dialogue ("Let's try spinning! That's always good!") shows that he is not flying out of skill or natural ability, but implies that he's not sure what to do in this case (convenient plot device #2). He then ends on the droid control ship, where he accidentally presses a button or something, which fires a shot into the control ship's core, in turn blowing up the ship and causing the droids on the surface to go "dead" at the the most critical time of the battle (convenient plot device #3).

Yeah, I was disgusted.

Maybe George Lucas was trying to imply that Anakin had the Force flowing through him during the battle, and that's why he was able to do these things. But really, it felt like magic and convenience, whereas Luke's trench run on the first Death Star in the original Star Wars did not. Then, it was about faith, courage, and natural talent and ability; here, it's just about luck.

Do not rely on luck to save your characters. You will lose your audience.

LCD Eight: Make sure your central character performs the central action of the climax

Imagine if Wedge Antilles had blown up the Death Star instead of Luke Skywalker. Would the audience have been as satisfied? Probably not. The victory is hollow if the character we have been emotionally connected to (Luke) is not involved. Your main character must be present at the climax of the story, and must be an active part in it.

This one also ties back to my comments in LCD Five about knowing who's important in your story. If you do not properly identify a main character, your readers will be confused or feel like something is "off".

I felt this way about the movie "Jerry Maguire". The movie attempts to focus on Jerry, but I found myself being much more drawn to Renee Zwelleger's character. To me, she appeared to be the one who was undergoing the most change, and who was driving the plot. This makes me feel like the movie did not properly identify its main character. Either she should have been the main character, or the plot should have been more advanced by Jerry's actions than hers.


Next up: The strong force, and the two major types of plot.
Okay, so I am rereading 20 Master Plots by Ronald B. Tobias, and already it's been helpful!

I think the reason I have not been able to start writing the H/D fic that's been rattling around in my brain is that there's a story there, and maybe even a plot, but there is no real conflict. Well, I know that it starts with them apart and ends with them together, and that's definitely emotional change, which is vital to stories and character growth. But I really don't have any conflict for the middle part. Draco has questions -- he goes to Harry with them -- Harry answers them. The end. Obviously, this is not enough, and so, the story remains unwritten.

Tobias sums up plot very nicely. Take, for example, the ubiquitous Boy Meets Girl:

Boy meets girl.
Boy wants to marry girl.
Girl says yes.

That, technically, is story, but it's not really plot, because it's not enough. There's no tension. So you add some:

Boy meets girl.
Boy wants to marry girl.
Girl says no.
Boy asks "Why?".
"Because you're a drunk," she replies.

And with the introduction of tension, we have the very basic of plots.

I'm actually wondering if so-called PWP stories don't actually have a germ of plot in them. Take, for example, my script snippet. It is full of tension. There is anticipation, as Draco waits for Harry to arrive. There is tension (and possible rejection) when Harry realizes Draco has been pretending to be hurt. There is a build of tension as the sexual heat builds up until we reach a climax (literally!) and the tension is resolved. It's a very basic plot, true, but it does fit the tension requirements. The difference is that it is all local tension, which, again, is a start, but it's not enough for most plots. For that you need something bigger, or deeper. More on that later.

I am thinking back to one of the most unsatisfying fanfics I read, which was so unsatisfying because there was no tension. H/D somehow get under the influence of a love potion, or something. They immediately set up "house" together, and spend the rest of the fic making googly eyes at each other. Sure, it was sweet and cute, but there was no point to it, really, because the main characters underwent no tension. Perhaps it could have worked if H/D were less of the focus--but as written, it failed horribly.

So, tension is definitely important. It comes as no surprise, then, that [livejournal.com profile] nocturne_alley has a vast, rabid following, because NA is all about the tension. Oh, sure, sometimes there are moments of squee, but those are usually the resolution of built-up tension. And also usually the calm before the storm, when the next bit of tension occurs, and it's usually even bigger than the last! This just proves yet again that the players really know that they are doing (and yes, I cannot stop writing about how much I love NA and how well I think it is done).

So now I am back to my unwritable story, and wondering how I can add some much-needed tension into it. Because the initial idea of the story really does intrigue me, and I'd like to explore it--but it's not going to be possible unless I feel compelled to write it, like I was compelled to write the movie scenes(*). Perhaps I can just add some stubbornness on Harry's part. Or maybe Draco can never get close to Harry to ask him his questions, because Harry is always surrounded by friends or those who would protect him. Or maybe Draco does ask his questions and gets answers, but then misunderstands what Harry was trying to say. There are multiple things I can do; it's just a matter of finding the right source of tension and following through with it.

And that, ladies and gents, brings us to about page 19 in 20 Master Plots. I intend to write more as I reflect on the book's ideas and how it relates to my current and past fics, as well as others. Stay tuned for further updates.

(*) "The movie scenes" refers to, I believe, a comment fic that I wrote in someone else's journal that I no longer have access to, alas. -- [personal profile] althea_valara writing on March 13th, 2022
Writer's Digest prompt for 4/12/04: "My favorite toy from childhood was..."

Our bare feet danced down the steps, from the summery heat of the living room to the coolness of the basement. This was our playground: a place where the ordinary objects around us were transformed into a habitat for our Barbies. The end-table become a two-story townhome. Band-aid canisters were traveling trunks. A scrap of fabric became a beautiful dress.

My friends didn't know how to play Barbies right. They would dress their dolls in fashions, and do their hair, and their dolls' voices would be childish. With them, there was no play. There was no magic.

Now Lori, she understood. Barbies were not about clothes or hair, though we certainly spent our fair share of time on both. Barbies were about imagination. So much of our play existed in our heads.

Down the steps we crept, into the coolness of the basement. Today Lisa and Elizabeth, the older sets of twins, were having a party, complete with imaginary boyfriends. Cyndi Lauper blared on the record player while friends danced and talked.

Suddenly, the lights flickered! There was a crash, followed by a scream! Oh, no--the ghosts were back again!

Through the imaginary secret passage we ran, fleeing the terror, but safety eluded us. We crashed out into the living room, only to find the poltergeists had already made their way there. Furniture was overturned and paintings destroyed. And we were next on the agenda.

It was a terrible, terrible night.

But we survived. Morning came, and we were bloodied with blush from the Barbie Make-up kit, but we were alive. And good thing, too, because today Terese and Theresa, the younger set of twins, had a gymnastics meet to qualify for the Olympics. Our lives were rich and full.

And that is how Barbies are played.
There was the dream. And it played out in my head in intricate detail. The dream was the way it should be. Yet its complexity made it an impossibility. I'd dare not fall short of its fullness -- I could not, for I believed that to have but a portion of its perfection would simply not satisfy. And thus I denied myself the pleasure that would come with simply a taste of the dream.



So there was this show Wonderfalls. Didn't last long, but that's not the point. The point would be the second episode, "Karma Chameleon", which featured Bianca (aka Binky), a stuttering twenty-something enigma. When we first meet Binky, she appears to be a homeless girl. She gets a job where Our Heroine Jaye works as a retail clerk. She morphs into an identify theif, then an investigative reporter, finally choosing to follow in Jaye's footsteps and become an apathetic slacker. It is only when Jaye writers Binky's article for her that Binky finally accepts her true calling as a writer.

Man, did I identify with her.

I've wanted to be a writer for oh so long. But like all things that really matter to a person, the thought of writing is just about the scariest thing there is. The fear of failing at my dream caused me to be someone else, to pull a false identity over me. I would try to be what others wanted me to be; I would follow in the footsteps of those who seemed happiest, just like Binky followed Jaye. And how many times have I wished for someone to get me started? A heck of a lot. I'd imagine that if I just found the right person to cheer me on, then I would find my words.

When Binky first reveals herself as a reporter, she dives into the role, following Jaye around, asking questions and taking notes. Like Binky, I've sometimes tried to appease myself with acts related to writing. I'd read a book on plot, or I'd review someone else's fic. Or I'd write stupid little poems bemoaning the fact that I couldn't write what I wanted: Oh, where is my mind? / I'm trying to rhyme / but I'm finding I'm totally vexed. / I'll sit for all time / and yet, I will find / that rhyming just leaves me perplexed. I'd get excited that I was finally doing something close to my dream, but deep inside I knew I was still cheating myself. I still felt unsatisfied.

Yet instead of being urged to take that next step, my self-doubts would come creeping back in. And I'd do something so I wouldn't have to face those doubts, or to feel the fear that comes with doing your dream. Binky lost her notes, declared herself unable to complete her assignment, and decided to become a slacker. Me? I shut down, or lose myself in websites, or just stop trying. Which is a very sad thing.

Binky was lucky: she got someone else to give her a much-needed push. It's a jumpstart to the life she wanted. I'm not gonna get that push, but there's still things I can learn from Binky and Jaye. Jaye tells Binky to embrace her inner slacker and take the credit for Jaye's story. I can embrace my inner slacker, as well. The truth is, I don't need my writing to be perfect. Semi-perfection has a lot going for it. Take the blog(*), for instance. It's not the world's best writing, but it's hella funny, and I get much enjoyment out of it.

I think when I created [personal profile] warped_pearl, I imagined it a place to entertain others. To be perfectly snarky or funny or sorrowful or passionate. But it doesn't have to be. I can use it to write about writing, or to post snippets of stuff, or to do prompts, or to post works-in-progress. It doesn't have to be about finished peices. It just needs to be. Because that's what I want it and need it to do.

(*) "the blog" refers to a blog powered by Blogger that I hosted on my ISP's tiny webspace they gave me. As I'm no longer with that ISP, the blog no longer exists -- [personal profile] althea_valara writing on March 13th, 2022
Prompt for Thursday, 04/15/04
Write another person's epitaph, but make it rhyme.

Here's a silly one:

There once was a guy from Chicago
Who was quite fond of escargot
He ate a bad snail
That ended his tale
His service will be in rondeau

May add more later. Kinda want to write some sad and heartbreaking, but I have no poem bunnies yet.

Prompt for Friday, April 16th
Make a list of the works you've written of which you are most proud. Collect a copy of as many as possible. Put them in a binder and title the compilation.

The works I'm most proud of are all creative non-fiction pieces. I started working on a memoir a few years back, and my best piece is a vignette from it. I like it because of the humor, and the voice. The voice is so uniquely mine, and felt so concrete when I was writing the thing. It was also a great writing experience, because I was able to see how editing can make a piece better.

I don't think I've come up with a title for the memoir as a whole. I should do that. I should also keep working on the thing. It's easier than fiction is for me, and it would let me ease back into writing.

Other things I'm proud of: the ghost blog(*). I had so much fun writing that. I do intend to update it someday, hopefully soon. I'm also quite fond of the regular blog(**), especially posts such as this, this, this. Not so much anything from [personal profile] althea_valara, though, as it's mostly a place to wibble.

(*) The ghost blog was a creative writing exercise I did after I died in a Mafia game. I believe I kept on commenting about the game, but as a ghost watching the living players. It was hosted on my ISP's website, which I no longer have access to. -- [personal profile] althea_valara posting on March 13th, 2022

(**) The regular blog was also hosted on my ISP's website and has gone poof, alas. -- [personal profile] althea_valara posting on March 13th, 2022
Writer's Digest prompt for April 14th, 2004
Spend five minutes to write your own epitaph.

xnera, age 29, devoted daughter of K & J, most awesome sister of J & L, passed away on April 14th, 2004. She is survived by her loving cat Raina. xnera's purpose in life was to have a purpose in life. She found pleasure in such hobbies as photography, writing, and Extreme Message Board Lurking. Her greatest wish was to inspire others, and bring a little more laughter into the world. In lieu of flowers. memorials made be made to the Adopt-a-Geek foundation.

And for my gravestone:

XNERA
RIP APRIL 14th 2004
SHE SPENT HER LIFE
CONTEMPLATING HER NAVEL
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